![]() Go see Seed-Neus and tell her that her missing daughter is back in one piece. Get her out and use any of the ladders to exit back to the surface and fast travel back to Chorrol. With the Brethren out of the way, all you have to do is locate Dar-Ma who is locked in a cell. Either way, make sure you kill all of them before continuing. ![]() Note: The second time we played this quest, the pack of Brethren enemies attacked in the caves. Pick the lock and head down into the cave below. ![]() Look in the back corner of her shop and you'll find a trap door. This attack and the horse should be definitive proof that you're on the right track. These low level, poorly armed enemies shouldn't stand a chance against an armored soul such as you. As soon as you find her, the Hackdirt Brethren will come marauding out and try to kill you. There, you'll find Blossom waiting inside a burnt out building. Continue your exploration behind Moslin's Dry Goods, which is Etira's store. That is, he'll completely deny that she ever arrived. Talking with Vlandhonder Moslin in the Inn will net you the same result that you got from Etira. Something is amiss and suggests you explore the town for more clues. When you talk to her, she'll deny that Dar-Ma ever arrived with her shipment. Etira Moslin is the owner of the local trade store in Hackdirt and can be found behind the counter there. If you talk with others in town about this place, you'll learn that it was burnt to the ground several years ago and can be found just to the south of Chorrol. Armed with the Missing Daughter topic, go find Seed-Neeus at the Northern Goods and Trade near the southern gate.ĭar-Ma was going to see Etira Moslin in a small town named Hackdirt and rode on her favorite house, Blossom. Talk to any of the townfolk about rumors and they'll give you this bit of information. Return in a week and you'll learn that Dar-Mar went on an errand and never returned. This begins the quest, although nothing will happen just yet. To start this quest, locate Dar-Ma, an Argonian, and have a chat with her. ![]() Side Quests - 1 Side Quests - 2 Side Quests - 3 The Side Quests sections are listed alphabetically by Here you'll find informationįor every side quest, temple, ruin, and little cave that we find in Oblivion.įrom the table below. This 30-hour campaign is the first proper expansion pack for the enormo-adventure, The Elder Scrolls IV: Oblivion, and a must-play for anyone, even if you didn't finish the main game.Welcome to the wonderful world of side quests. Those will come in handy when vivisecting enemies like psychedelically-hued mantis-ants, frog men and exploding monster skeletons. There are new alchemy ingredients everywhere, including two elements: madness ore and amber, which can both be made into sexy, powerful new armor and weapons. The southern half is gray and black, with barren trees sticking out of gloomy marshes. Thus, the northern half is colorful, with trees that always look like it’s fall. Everything here mirrors the double-sided persona of its creator: that of a whimsical, brilliant artist, and that of a psychotic killer. Two things define the Shivering Isles: creativity and duality. Everyone who goes through it comes back unhinged, if at all. #ELDER SCROLLS OBLIVION SHIVERING ISLES ENDING INSTALL#Just install the expansion and wait a day or two, maybe take a nap - about an odd portal on an island near Bravil. The quest begins when you hear a rumor - incidentally, you don't hear it from a particular person. Thus, when you learn that Shivering Isles, the game’s first full-on expansion pack, takes place in the home realm of that same divine nut-job Sheogorath, it should come as no surprise that this expansion is A) pound-for-pound, the most creative and interesting Oblivion content in existence, and B) a must-buy. ![]() There were other great missions, but this was the one that everyone talked about and made sure their friends all played. Why? Because it starts with a bunch of people in the woods wearing only their underwear, moves on to the planet's stinkiest cheese, and ends with – SPOILER ALERT – a hailstorm of flaming German Shepherds. There are more than 160 missions in the original Elder Scrolls IV: Oblivion, but the one everyone remembers is the errand you ran for the Daedric prince Sheogorath, also known as the “Mad God”. ![]()
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